Mob.day
Sep 28, 2026 — A daily game about crows. A hawk has landed in today's backyard; lead the murder and mob it out.
Mob.day starts from something real: crows ganging up on a hawk until it gives up and leaves. Every day there's a new backyard with a hawk in it, and you lead a murder of crows to drive it out. It's side-on 3D, made with three.js, and built for phones first. Drag to lead the flock, tap to caw, flick to dive.
It plays more like a puzzle than an action game, because the hawk is smart about where it looks. It turns to face the biggest threat, and it only strikes forward, into a wedge that flares red as it winds up. Crows in front of it barely bother it, and crows behind it wear it down. So the trick is to hold its gaze with your lead crow, just out of reach, while the flock works round to its back. Then dive when it turns away. When its patience runs out it flies to the next perch, away from the mob, and it gets angrier each time. Your nest is in one of the trees, and if the hawk settles beside it, it raids the nest and the round is over.
Like Case the Joint and Hue Cell, it's a daily game. Everyone gets the same yard, hawk, flock and weather, all seeded from the date. You get three attempts, and the result is a share line that gives nothing away. The hawk might be a red-tailed hawk, a Cooper's hawk, or rarely a great horned owl at dawn or dusk, and the flock runs from 6 to 24 crows. Bots play seeded rounds at three skill levels to check the balance, and a button-masher never wins.
Everything is made in code: the yard, the instanced crows with flapping wings, the hawk's rig, and all the sounds, from the caws to the Cooper's cackle and the songbirds. The how-to-play guide is a set of short clips rendered from scripted rounds of the real game, and so is the promo.